The Last Stand 4 Walkthrough, Wiki: Managing Your Warehouse

Managing Your Warehouse

The warehouse is a big blank canvass waiting for you to fill it up with survival goodies, and all you need to is to keep on scavenging. There are two main parts to the warehouse, the indoors and the outdoors. In the indoor area, you can have your beds, baths, kitchen and anything you would need for a comfortable living. In the outdoors, you can set up a windmill, a construction yard, outhouses, defensive walls and others.

When placing facilities, always try to group those of the same kind together –water and food storage should be near each other, the same goes for wood, cloth and metal storages. This makes it easier for players to assess which ones are already upgraded and also, makes it easier to defend when attacked. Some items can be built inside or outside (like the recycler, so when using those, simply follow the game’s advice.

Players should first focus on increasing the capacity of their resource storages, this allows for more items to be built and also, for making sure that you have enough resources to keep on surviving.

Resources - the game has three main construction resources: wood, metal and cloth. Characters will also consume food and water. To get more of the above resources, players can get them by recycling junk, picking up raw materials from map locations and also from using the collection facilities. Maintaining a good stock of these supplies are important in the game –food and water are used by your survivors as a means to survive each day, while the materials are used for building storages, walls, beds and other important living amenities.

Recycling items such as weapons, junk, gear and other items will provide you with either crafting ingredients or raw materials. To do this, simply open up the menu, highlight an item and press on the recycle button. You will be given a display on what the yield will be and you can choose to proceed with the process. You can only recycle one item at a time, but if you have a recycler, you will be able to recycle more items in a single go (also upgraded recyclers will provide players with better yields).

The one thing about resources in this game is that you can keep farming them from missions. It does not matter if you have been to that small warehouse more than a dozen times as the loot you can acquire is always randomized. There is however, a limitation to how much resources you can store –this is controlled by your available storage facilities. The more storages you have and the higher their upgrade level is, the more resources you can keep in the warehouse. There is a limit of three storage units per material type so once you have three, you should start upgrading immediately.

In Game Facilities

Speaking of building things, there are several types of amenities that you can build in the warehouse. Construction amenities allows your survivors to build better amenities, storages increases the amount of resources you can store, production facilities will allow you to produce resources on-site, security provides defensive measures against attacks and comfort amenities will allow your survivors to have basics needed for living such as beds an baths.

The order of building structures is pretty linear –as the prerequisite system will control which ones you get to build first, also the amount of resources and time needed to build will increase with each tier. Ideally, one of the best things to do is to max out the capacity of your storages for food, water and materials until the upgrade requirement hits a ceiling (like requiring a higher level workbench) before you move on to building new things. Also, try to build and max out your structures within the first five days of playing (while you are still protected from player attacks).

When placing structures, you can rotate their orientation by pressing the spacebar. Also you will need to have a space of one grid (grids appear when you are moving amenities) around each structure. You can move any structure you own as long as it is not currently being upgraded. Dismantling a structure will return a bit of your resources.

There is a cap to the number of structures you can make per type –all construction amenities are limited to one per piece, while you can make up to two gardens and two water collectors, walls and beds can be made up to ten times. It all varies depending on the structure being made.

Here is a breakdown of the all the currently available amenities in the Beta version.

Construction: Workbench, Engineering Bench, Construction Yard and Windmill

These amenities allow players to create basic structures and is a prerequisite for many other things that you can build. You start out with a simple workbench, and as you progress through the game and start gathering more resources, you can later build the engineering bench, construction yard and windmill as well (though they will have their own unique requirements). Our tip is to build these structures as soon as you can as they will unlock new amenities for you to access. You will only need one of each in the game so do not worry about building several.

Construction: Recycler

Despite being a construction structure, the recycler deserves a spot on its own as it allows you to actually interact with it. The recycler is a structure that will break down your items into raw components. Much like the recycling manually, you can convert items into crafting ingredients or raw materials. The only difference here is that the recycler can do this in bulk. The only drawback here is that the recycler will take time, and if you choose to convert a lot of items at once, expect to wait for a few hours to receive the raw components. One advantage of using the recycler as opposed to manually recycling is that an upgraded recycler will provide a higher amount of resources per item. You could choose to just recycle small batches of items that take less than 5 minutes to process and have it sped up if you do not have the luxury of waiting for long periods.

Storage (3 each): Food Storage & Water Storage

Your food and water storage containers are not only important when it comes to storing resources, they are also crucial for getting new survivors to join your group. One of the main requirements is having enough supplies to last for a certain amount of days and in order to have that amount in your warehouse you should have enough food and water storage facilities. Each upgrade of the structure will allow you to store more units, it may seem costly, but it is definitely worth it.

Storage (3 each): Wood Storage, Metal Storage & Cloth Storage

Your wood, metal and cloth resources stored are one of the values that will keep going up and down. The amount of upgrades and things to build will have you constantly saving up and spending a lot –which means maxing out your storage only to completely deplete it with a single structure. Upgrading the storages is important –since they increase the amount you can store, you will not be able to build certain structures or reach certain upgrades until you have increased your maximum storage capacity for a specific resource (simply put, you cannot build a structure that requires 200 cloth when you can only store 150).

Production: Vegetable Garden (2) & Water Collector (2)

You can build two gardens and two water collectors –which is really important as your survivors will consume both food and water by the hour. Make sure to keep track of these structure’s production queues so that you can log in to collect the resources they produce. While food is not that hard to scavenge on missions, water is a lot harder to find so be sure to upgrade the water collector first. Sadly a structure will not produce resources while it is being upgraded so try to assess where you stand in terms of supplies before upgrading.

Production: Wood Drop Off (1), Metal Drop Off (1) & Cloth Drop Off (1)

These is where your fellow survivors will leave random resources they find (where they get it is something we do not know). Anyway, these really do not do much aside from providing a few pieces of raw materials (though some of us realized that it is a nice enough benefit). Try to log in from time to time to ensure that you are able to collect the materials that get stocked here.

Security: Rally Flag (5)

These are pretty much your waypoints for any attacks that may come along. You can place up to five of these in the warehouse (either indoors or outdoors). The positioning of your rally flags is important since it determines where your survivors will be in the event of an attack. Against a zombie attack, having your survivors group together is a great way to ensure the concentration of firepower. In the event of a player raid however, your positioning will determine how much resources you can save and whether your survivors will survive without much injuries. The key to positioning your flags is to maximize the range of attack for each survivor. Also, try to position them in such a way that they will capitalize on chokepoints in between your structures or your walls. Lastly, always group survivors together in order to give them a fighting chance against clusters of enemies –after all, a single survivor can only do so much.

Security: Small Barricade (10) & Large Barricade (10)

Barricades are long horizontal structures that will hinder enemy movement. Sadly, they are limited by the 1 grid spacing rule which means you are forced to leave a gap between two walls. According to the devs at ConArtists, they will be updating the barricades post-Beta. By then, we hope that the barricades will actually be useful for creating walls. Anyway, for those of you looking for a good way to utilize barricades, try lining them up in a zig-zag fashion, which creates a pseudo-maze for zombies to pass through and gives your survivors time to line up shots. Against human raids however, you will want to use the walls to force the attackers into spots that are just within your attack range.

Security: Floodlight (3) & Watchtower (3)

Much like the barricades, the floodlights and watchtowers add to your security rating but do not provide much purpose. They look pretty good when placed up front, but aside from that, you cannot place a survivor on a watchtower and the flood light does not have much of a function. Hopefully, when the fully version of the game comes out, these structures will be able to serve a more practical purpose aside from boosting your security rating.

Comfort: Bed, Shower, Outhouse, and Kitchen

Increasing your creature comforts is always important to survivors, after all after a long day of fighting off zombies, nothing would be more relaxing than being able to sleep in a decent bed, or maybe even get a quick bath. These small facilities help make your warehouse more livable and are among the key factors that are needed for recruiting new people to join your crew. So far, the facilities do nothing outside of increasing the comfort rating, but it does feel good to make the internal look of your warehouse seem a little more livable. There have been rumors that the kitchen would later help reduce the consumption cost of food and water (perhaps by processing resources?), and that you would be able to assign a survivor as a cook (perhaps one with the medic job would appropriate) –but for now, that all stands a speculation until the full version is available.

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